CyberAxe

After launching Dystopia, our first interactive escape game in Brussels, we wanted to keep exploring the same philosophy.
Not just building tech but creating spaces where people can live an experience together.
A physical, immersive environment, reactive and alive.

With Dystopia, we built a place where players could step into a story, interact with their surroundings, and share a moment, not through screens or headsets, but through real movement, light, sound, and presence.

CyberAxe follows that same vision.

We wanted to create a game that blends real-world action with reactive technology a game that’s fun, intense, and made to be experienced together.

So we built CyberAxe the first cyberpunk axe throwing experience in the world, set in the same dystopian universe we began with Dystopia.

At its core, it’s real axe throwing. A target. An axe. Your body in motion.

Each throw is tracked in real time thanks to a custom system we developed from scratch.
When the axe hits, the system responds instantly: automatic scoring, projection-mapped visuals, adaptive sound and lighting, and game mechanics that react to your every move.

CyberAxe is not a simulator. It’s not VR.
It’s a physical, collective, augmented experience, made to be shared.

We see it as a platform for competitive games, cooperative challenges, and future interactive concepts.
It’s fast. It’s raw. It’s fun. And it’s alive.

Come visit us and throw an axe: cyberaxe.be